Four-Ball (Best Ball)
Also called Four-Ball (Two-Man Best Ball), Better Ball, Fourball
Partners play their own balls; the lower score on each hole counts.
Team & Partner Formats · Betting Games
Also called Ghost Partner, Blind, Ghost Vegas
An imaginary scratch partner who pars every hole turns three players into a 2v2 match.
With three real players, one (usually the highest handicap) partners with the Ghost, who makes par on every hole and plays as a scratch golfer. The other two form a team and play best ball against the Ghost team's best ball. Handicap strokes are taken against the Ghost's scratch rating. With five players, one Ghost makes three two-player teams; the same trick lets a threesome join any four-player game or tournament.
Best ball match play or stroke play; the Ghost's par counts as the team score on any hole its partner fails to beat net par. Rotate the Ghost partner every 6 holes (Ghost Sixes) so everyone gets it. Ghost Vegas: combine scores into two-digit numbers (4 and 5 = 45).
The Ghost never misses a fairway and never buys a drink, and yet everyone wants him.
Each link opens every game that works for that number of players.
Also called Four-Ball (Two-Man Best Ball), Better Ball, Fourball
Partners play their own balls; the lower score on each hole counts.
Also called Captain's Choice, Fort Lauderdale, Four-Person Scramble
Everyone hits, team picks the best shot, everyone plays from there until holed.
Also called 6-6-6, Hollywood, Triple Six
Change partners every six holes so everybody plays with everybody once.
Also called Chapman System, Pinehurst System, Pinehurst Foursomes
Both drive, swap balls for the second shot, pick one ball, then alternate.
Rules reflect the version most groups play, cross-checked across these sources. House rules vary; agree yours on the first tee.
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