Nassau
Also called 2-2-2, 5-5-5, Best Nassau
Three match-play bets in one: front nine, back nine and overall 18, with presses for double-or-nothing.
Betting Games
Also called Rabbit Chase, Catch the Rabbit, The Bear
Win a hole outright to catch the rabbit; hold it at 9 and 18 to get paid.
The outright low net score on the first hole catches the rabbit. The holder keeps it through tied holes; the rabbit cannot be stolen, only set free when another player wins a hole outright, after which the next outright winner catches it. Whoever holds it after hole 9 wins the front bet; a new rabbit starts on 10 and the holder after 18 wins the back bet. If nobody holds it after 9 the game continues and the holder after 18 wins both.
Two agreed stakes (front and back, e.g. $5 each), paid by every other player to the holder; some groups instead pay half the pot at 9 and half at 18. Ties never change ownership.
Simple to track and the last two holes of each nine get tense.
Each link opens every game that works for that number of players.
Also called 2-2-2, 5-5-5, Best Nassau
Three match-play bets in one: front nine, back nine and overall 18, with presses for double-or-nothing.
Also called Skins Game, Cuts, Syndicates
Each hole is worth a skin; outright low score wins it, ties carry the value forward.
Also called Wolf Match, Lone Wolf, Wolfman
Rotating Wolf watches drives, then picks a partner or goes it alone against everyone for bigger points.
Also called Las Vegas, Daytona
Partners' scores are paired into a two-digit number; the difference between teams is the points won.
Rules reflect the version most groups play, cross-checked across these sources. House rules vary; agree yours on the first tee.
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