Every18

Betting Games

Wolf

Also called Wolf Match, Lone Wolf, Wolfman, Ship Captain and Crew, Hog, Captain

Rotating Wolf watches drives, then picks a partner or goes it alone against everyone for bigger points.

Players
3–5 players, best with 4
Play as
Rotating partners
Scorekeeping
Medium
Handicaps
Handicaps optional
Money
Money game
Type
Betting Games

How to play

Set a tee order on hole 1; the Wolf is the player hitting last (in most groups) and the order rotates so each player is Wolf every fourth hole through 16. After each opponent's drive the Wolf must immediately take that player as partner or pass; once passed, a player cannot be chosen later. If the Wolf passes on all three they play Lone Wolf, 1 vs 3 best ball. On 17 and 18 the Wolf role goes to the players with the fewest points (or to players 1 and 2 in rotation).

Scoring

Common scale: Wolf and partner win = 2 points each; the other pair wins = 3 points each; Lone Wolf wins = 4 points; Lone Wolf loses = 1 point to each of the other three. Blind Wolf (declaring lone before anyone hits) multiplies the hole: 2x in some groups, 3x in others, or 4x if you declare before your own tee shot and 3x after. Ties are a wash or carry over. Points times an agreed value are settled at the end, everyone paying differences.

Variations

  • Simplified scale: partnership win 1 pt each, Lone Wolf win 2 pts, Lone Wolf loss 1 pt to each opponent
  • Some groups pay 6 points for a Lone Wolf win instead of 4
  • Pig: the chosen partner may refuse and send the Wolf out alone, doubling the bet
  • Wolf tees first instead of last, so partners are picked after seeing every drive but the Wolf's own
  • 3-player Wolf: Wolf plays 1v2 in rotation, or the second-best tee shot is automatically Wolf
  • 5-player Wolf: rotate every five holes, Wolf plus partner (2) vs 3, and Lone Wolf must beat the better ball of four; birdie wins and lone wins double
  • Birdie doubles the hole
  • Blind Wolf: declare before anyone hits for triple

Tips

  • Grab a good driver of the ball early rather than gambling on the last drive
  • Go Lone Wolf when trailing late or on holes that suit you
  • Know the 17-18 rule before you start; it decides most matches
  • Track the rotation on the card before you start
  • Going Lone Wolf on a par 3 is the classic gamble

Every hole is a fresh negotiation with shifting alliances and a jackpot for going solo.

Works with

Each link opens every game that works for that number of players.

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Sources

Rules reflect the version most groups play, cross-checked across these sources. House rules vary; agree yours on the first tee.

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