One-Man Scramble
Also called Solo Scramble, Two-Ball Best Ball, Best Ball With Yourself
Hit two balls from every spot, play the better one, and find out how low you can go.
Solo & Practice
Also called Throw-Off Challenge, Scramble/Up and Down, Short-Game Challenge
Toss your ball off the green after a good approach and try to get up and down.
Play each hole normally. Whenever you hit the green from 100 yards or more, pick the ball up and throw it off the green in a random direction, then try to get up and down from there. Count the chip or pitch plus the putts as your finish for the hole. Missed greens are played as they lie, so every hole becomes a short-game test.
Score each up-and-down attempt: 2 shots = par, 3 = bogey, chip-in = birdie. Track your conversion rate (up-and-downs made divided by attempts) over 18 holes and try to beat it next round. Golfers who want an on-course number to chase often aim for 50 percent.
Turns a good ball-striking day into a full scrambling workout.
Each link opens every game that works for that number of players.
Also called Solo Scramble, Two-Ball Best Ball, Best Ball With Yourself
Hit two balls from every spot, play the better one, and find out how low you can go.
Also called Two-Ball Worst Ball, Reverse Scramble, Worst Ball Scramble
Hit two balls, always play the worse one, and learn to hit good shots twice in a row.
Also called Heaven or Hell (Tee Challenges), Coin-Flip Tees, Blind-Draw Tees
Let a coin, a die or your last score decide which tees you play from.
Also called Herman and Sherman, Draw-and-Fade Game, Shot-Shape Challenge
Draw every shot on two holes, fade every shot on the next two, all round long.
Rules reflect the version most groups play, cross-checked across these sources. House rules vary; agree yours on the first tee.
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