One-Man Scramble
Also called Solo Scramble, Two-Ball Best Ball, Best Ball With Yourself
Hit two balls from every spot, play the better one, and find out how low you can go.
Solo & Practice · Twists & Challenges
Also called Two-Ball Worst Ball, Reverse Scramble, Worst Ball Scramble, Tiger's Worst Ball, Worse Ball
Hit two balls, always play the worse one, and learn to hit good shots twice in a row.
Hit two tee shots and walk to the worse one. Hit two balls from there and again take the worse, all the way into the hole, which means every putt has to be holed twice. Keep a normal score. Most golfers play nine holes because it is mentally exhausting, and it should only be attempted on a quiet course.
Score each hole as usual; expect a total well above your handicap, so compare it to previous worst-ball rounds rather than to par. A common goal is breaking 45 for nine holes. In the two-person team version both partners tee off and the team plays its worse ball.
Nothing exposes and then hardens your course management faster.
Each link opens every game that works for that number of players.
Also called Solo Scramble, Two-Ball Best Ball, Best Ball With Yourself
Hit two balls from every spot, play the better one, and find out how low you can go.
Also called Throw-Off Challenge, Scramble/Up and Down, Short-Game Challenge
Toss your ball off the green after a good approach and try to get up and down.
Also called Heaven or Hell (Tee Challenges), Coin-Flip Tees, Blind-Draw Tees
Let a coin, a die or your last score decide which tees you play from.
Also called Herman and Sherman, Draw-and-Fade Game, Shot-Shape Challenge
Draw every shot on two holes, fade every shot on the next two, all round long.
Rules reflect the version most groups play, cross-checked across these sources. House rules vary; agree yours on the first tee.
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