Every18

Side Bets & Junk

Arnies

Also called Palmers, Seves

Make par on a par 4 or par 5 without ever touching the fairway.

Players
2+ players
Play as
Everyone for themselves
Scorekeeping
Easy
Handicaps
No handicaps needed
Money
Money game
Type
Side Bets & Junk

How to play

Named for Arnold Palmer's scrambling. If your tee shot and any subsequent shots never come to rest in the fairway and you still make par, you win an Arnie. Par 3s are excluded so a topped tee shot short of the green can't qualify.

Scoring

1 dot or unit from each opponent; some groups pay double for a birdie from the rough. Some versions also require missing the green in regulation.

Variations

  • Par or better vs exactly par
  • Applied to par 5s only for long hitters
  • Seve: same bet, or 'par after driving into the wrong fairway' in one version

Tips

  • Announce it when your approach lands on the green from the rough
  • Argue about whether a drive that rolls through the fairway into rough counts before the round, not after

Rewards the heroics of the wild driver who chips and putts like a demon.

Works with

Each link opens every game that works for that number of players.

Related games

Dots (Junk / Garbage)

Also called Dots (Junk / Garbage / Trash), Trash, Dot Game

Umbrella game that bundles many achievement bets into points ('dots') settled at the end.

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Greenies

Also called Greeny, Closest to the Pin, KP

Hit the green in regulation (usually closest on a par 3) and keep it with a two-putt.

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Sandies

Also called Sandy, Sand Save, Super Sandie

Make par or better on a hole where you were in a bunker.

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Barkies (Woodies)

Also called Woody, Barky, Seve's (some groups)

Hit a tree during the hole and still make par or better.

2+ playersSide Bets & JunkEveryone for themselvesEasy to scoreMoney gameNo handicaps needed
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Sources

Rules reflect the version most groups play, cross-checked across these sources. House rules vary; agree yours on the first tee.

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