Three-Club Challenge
Also called Three Club Monte, 3-Club Challenge, One-Club Challenge
Pick three clubs (putter usually free) and play the whole round with them.
Twists & Challenges · Outing & Tournament Formats · Solo & Practice
Also called Last Man Standing, Flag Competition, Plant Your Flag, Flag Tournament
Each player gets par plus handicap strokes; plant your flag where your last stroke ends.
Each golfer receives a stroke allotment of course par plus handicap: full handicap (72 + 21 = 93 for a 21-handicap) or three-quarters (72 + 12 = 84 for a 16-handicap). Play until the strokes are gone, then plant a flag or tombstone (a marker with your name) where your final ball lies. Most players run out before finishing 18.
The flag furthest around the course wins; ties on the same green or fairway go to closest to the hole. Players with strokes left after 18 either stop and compare leftovers or continue back to the 1st hole.
A visible finish line with flags dotted around the closing holes.
Each link opens every game that works for that number of players.
Also called Three Club Monte, 3-Club Challenge, One-Club Challenge
Pick three clubs (putter usually free) and play the whole round with them.
Also called Bisque Par, Floating Strokes, Bisque Stroke
Handicap strokes you spend wherever you like, declared before teeing off on the hole.
Also called No Alibis, Mulligans, Play It Again Sam
Your handicap becomes a supply of mulligans to spend anywhere in the round.
Also called Hated Holes, Three Hated Holes
Pick the three holes you hate before the round and take an automatic par on them.
Rules reflect the version most groups play, cross-checked across these sources. House rules vary; agree yours on the first tee.
Got a game picked out? Find a course to play it on.
Browse courses →* As an Amazon Associate, Every18 earns from qualifying purchases · affiliate links