Every18

Twists & Challenges · Solo & Practice · Outing & Tournament Formats

Three-Club Challenge

Also called Three Club Monte, 3-Club Challenge, One-Club Challenge, Irons Only, Odds and Evens, Two Clubs and a Putter

Pick three clubs (putter usually free) and play the whole round with them.

Players
Any number, solo too, best with 1–2
Play as
Everyone for themselves
Scorekeeping
Easy
Handicaps
No handicaps needed
Money
Money optional
Type
Twists & Challenges

How to play

Before the first tee choose three clubs, for example a hybrid, a 7-iron and a wedge; most groups let you carry the putter as a freebie. You cannot swap clubs mid-round. Play normal stroke play and invent knock-downs, half-shots and bump-and-runs as needed. It works as a solo practice round, a friendly bet or an association playday.

Scoring

Standard stroke play; compare to your normal score (many players finish within 3-5 shots of it). In a group, low gross or low net wins. One-club version: every stroke, putts included, with a single club such as a 5-, 6- or 7-iron.

Variations

  • One-Club Challenge (one club for everything)
  • Irons only: no woods, move up a tee if carries are impossible
  • Odds and Evens: drop odd- or even-numbered clubs
  • Wrong Club: hit a different club than usual off every par 4/5 tee
  • Two clubs and a putter
  • Putter counts as one of the three
  • One-club or five-club versions

Tips

  • Choose a 200-yard club, a 150-yard club and a wedge
  • Forces creativity that carries over to full-bag rounds
  • Expect the round to feel easier than you fear
  • A hybrid plus a mid-iron plus a wedge covers most shots
  • Practice low, controlled shots beforehand

Strips golf down to shot-making and proves you don't need 14 clubs.

Works with

Each link opens every game that works for that number of players.

Related games

Bisque

Also called Bisque Par, Floating Strokes, Bisque Stroke

Handicap strokes you spend wherever you like, declared before teeing off on the hole.

2–4 players · best with 2Twists & ChallengesEasy to scoreHandicaps required
How to play →

Criers & Whiners

Also called No Alibis, Mulligans, Play It Again Sam

Your handicap becomes a supply of mulligans to spend anywhere in the round.

Any number, solo tooTwists & ChallengesEveryone for themselvesEasy to scoreHandicaps required
How to play →

Flags (Tombstone)

Also called Last Man Standing, Flag Competition, Plant Your Flag

Each player gets par plus handicap strokes; plant your flag where your last stroke ends.

Any number, solo tooTwists & ChallengesEveryone for themselvesEasy to scoreHandicaps required
How to play →

Hate 'Em

Also called Hated Holes, Three Hated Holes

Pick the three holes you hate before the round and take an automatic par on them.

2+ playersTwists & ChallengesEveryone for themselvesEasy to score
How to play →

Sources

Rules reflect the version most groups play, cross-checked across these sources. House rules vary; agree yours on the first tee.

Got a game picked out? Find a course to play it on.

Browse courses →